Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

Monday, September 8, 2008

Halo Kid Killed

A Halo fan who found infamy on Youtube after filming himself imitating the game has accidentally killed himself in a Halo stunt.

11-year old-Nimm gained Youtube infamy after filming himself in homemade Master Chief outfits.

The boy from Johnson Creek, Wisconsin acted out exact game animations using cardboard armour and weapons. Nimm was at home, skipping school in order to practice his moves using a .22 rifle as a prop, when he apparently shot himself in the head by accident.

Police and paramedics responded, but the boy was pronounced dead 35 minutes after their arrival. Nimm had extensive knowledge of the Halo game, but unfortunately lacked the experience with real firearms. The blame has been placed on weapon control, but this incident will likely provide another argument against violent games.

(source) 

Tuesday, August 12, 2008

Friday, August 8, 2008

News and Notes

  • Amazon started pre-sale on the replica lancer. It will run you $139 but it comes with a copy of Gears of War 2. Add an extra $10 and you can get the limited collectors edition. It looks pretty sweet








    • Realtime World is regretting on not immediately getting to work on Crackdown 2 after the first Crackdown release. The door is not shut though, Realtime is trying to get Microsoft to wave the flag on a Crackdown sequel now.
    • In the Fable Collectors edition players will also get access to play as a medieval Master Chief character (seen right >). Wow now I might just need to get the Fable 2 special edition. 
    • Also I am going away until sunday so the blog posts are all up to the newbie Brent. Let's hope he can live up to the challenge :). 

    Saturday, August 2, 2008

    New Halo Game Creative Director Job Opening

    Microsoft is looking for a new Creative Director to head up its new Halo project. Here is the listing:

    Micro
    soft Game Studios’ Halo team is looking for a superstar Creative Director to help develop a ne
    w experience in the Halo universe. This is your chance to contribute to one of the most exciting and creative properties in the entertainment industry. 
    The Creative Director for this team will need to define and drive a vision that takes a beloved IP and delivers a new and innovative experience. The ide
    al candidate is a source of inspiration, leadership, creative focus, and most importantly, is a guiding light for the project team. Boundless imagination is balanced with a deep understanding of the game develop
    ment process; the ability to ideate is combined with the communication skills to concisely direct. And yeah, you have to have be
    en around the block… a lot. 

    RESPONSIBILITIES 
    As Creative Director, you will work with the Executive Producer and other team leads to define the game vision and execute on that vision with excellence.
    Direct the tone and timber of the project w
    ith an eye towards compelling character development, visionary narrative progression, and addictive ga
    meplay
    Partner with key Hollywood talent to collaboratively craft a masterful game experience
    Bridge the g
    ap between storytelling and the interactive experience while delivering on the Halo soul.
    Collaborate with game play designers, story writers, game writers, and said external luminary to deliver on a unique game in the 
    Halo universe
    Set clear creative goals and deliverables; lead and focus efforts across the design team to ensure a cohesive experience across the game
    Anticipate threats to quality and innovation an
    d work effectively with the team leads to mitigate
    Build and maintain a collaborative relationship with Art, Dev, Audio, and Production that ensures a best-in-industry 
    production process.

    Quentin Tarantino is the lead candidate for the job. He says he wants the player to play the game from end and work back to the beginning. (not really (for the gullible people)

    Thursday, July 17, 2008

    E3 Madness

    New Halo Game!

    In a recent interview with MTV News, Don Mattrick of Microsoft confirmed that Bungie was indeed working on a new Halo game for Microsoft, that isn’t Halo Wars, or the Halo game in progress with Peter Jackson. This also supports the Wal-Mart intranet database having a new game listed as “Halo Blue”.

    Bungie was about to announce some details about the new at E3 but was quickly stopped by their publisher at the last second. Funny how Bungie splits from Microsoft to be independent and look away from the Halo franchise, to be slapped in the face by an annoying old contract they probably wish would disappear.

    Gears of War 2

    One game that will make lots of heads turn this November will be GoW 2. The release date is November 7, 2008. Now being I’m very excited about this game I’m going to list the new weapons/features in GoW 2. They upped the 4v4 to 5v5 for more action but not too much. No host advantage and chainsaw duels are also a big plus. Co-op on live is going to be fun, especially since each individual player can play their own difficulty. All other juicy features I’m going to list because there is so many:

    - New weapon called The Scorcher (Flamethrower)

    - New gametype 'Wingman' in which 10 players split into teams of two.

    - New gametype 'Meatflag' kinda like CTF but with an awesome twist. The flag will instead be AI character wandering around the centre of the map. He has his own weapons and surprisingly a place on the leaderboard. To capture him you will need to down him and pick him up as a meatshield and take him back, slowly, to your base. If you shoot the meatflag enough times while he's being dragged back to base, his captor will loose him and he'll go crazy on everyone around him.

    - Stopping power which means if your running towards an enemy but he is firing straight into your chest, you will slow down. This means NO MORE ANNOYING GRENADE TAGGING FROM A RUNNING JERK.

    - Big metal shield that stops you from getting hit. Can be planted into the ground to make a new cover. Enemies can kick it down though if they get close enough.

    Multiplayer Gameplay:

    Halo Wars

    Well it’s been known for a while that with the help and guidance of Bungie, Ensemble Studios has been hard at work on a halo RTS. More details were revealed regarding release dates and such. The game will be released in spring 2009, which isn’t that specific but better than nothing, also they just revealed what I hoped for: Covenant will be playable! As for console RTS haters, I got Command and Conquer 3 from the discount bin and let me tell you first hand console RTS games work well! As long as Halo Wars has a control scheme similar to Command and Conquer 3, then all skeptics will feel relieved.

    Gameplay Demo: