Monday, September 8, 2008

Halo Kid Killed

A Halo fan who found infamy on Youtube after filming himself imitating the game has accidentally killed himself in a Halo stunt.

11-year old-Nimm gained Youtube infamy after filming himself in homemade Master Chief outfits.

The boy from Johnson Creek, Wisconsin acted out exact game animations using cardboard armour and weapons. Nimm was at home, skipping school in order to practice his moves using a .22 rifle as a prop, when he apparently shot himself in the head by accident.

Police and paramedics responded, but the boy was pronounced dead 35 minutes after their arrival. Nimm had extensive knowledge of the Halo game, but unfortunately lacked the experience with real firearms. The blame has been placed on weapon control, but this incident will likely provide another argument against violent games.

(source

Sunday, September 7, 2008

This second installment of the Neverwinter Nights RPG's delighted in some ways, but in my opinion it was not any better than the first game




First of all, I would like to say that regardless of the score I gave this game, I am still a fan of the Neverwinter Nights games. I suppose in some way I was expecting NWN 2 to be a better game than the original NWN, and maybe that was my fault to expect such a thing from game developers these days. There were some obvious improvements upon the first game, and I am yet to play the expansions that are out for NWN 2, so who knows, maybe I will be more impressed with them.


This time your foe is an evil bad-ass known as the King of Shadows, and he has every intention of turning Neverwinter and any other city he encounters into a pile of rubble. So once again, you and your party of loyal companions are called upon to save the lands of Faerun from impending doom.



Gameplay

-------------

I enjoyed playing this game, but I feel there were some areas that could have used some tweaking. Let's look at these points first, and then I will address the positive points.


Short game: The game only consisted of three Acts, as they were called. I know there are a couple of expansions already out, but I believe the initial game should be somewhat longer.


Camera hard to control: This was probably one of my most aggravating problems with this game. The camera control was done with the mouse, moving it back and forth, and moving the pointer to the edge of the screen to pan. The wheel (if you have one), could be used to zoom in and out upon your party members. The problem with this, was that most of the time the action went further than what I wanted, meaning that the pan usually kept on going past were I wanted to stop, and I could never seem to get the zoom to stop. It would keep zooming in or out on it's own. Now I know that within the options menu there are controls for mouse sensitivity that you can adjust, but I did that, and it did not seem to help.


Ending: This particular problem is not just an opinion from me, because if you check out any of the game forums online, most people on there will be complaining about this as well. Without giving away exactly how the game ends, I will just say that it does not end how most RPG's do, and this maybe why so many die hard RPG players have such a problem with it.



Now the positives about the gameplay mechanics.


New Prestige Classes: This game has expanded upon the concept of prestige classes that was first introduced in the Shadows of Undrentide expansion for the first game. Some of the new prestige classes include: Eldritch Knight, Neverwinter Nine, Shadow Thief of Amn, and Duelist. It's always nice to have more options within character development.


New Races: This game also expanded upon the number races to choose from. Some of the new races include: Sun Elf, Drow, and Svirfneblin.


Expanded Party Size: This game has expanded upon the size of your adventuring party, or the number of companions you are allowed to have. This number has been getting larger as the Neverwinter Nights games have progressed, and now this newest game expands it even further to the classic 4-member party. It's always nice to have more friends when dealing with demons and such.


Epic Storyline: As always, the Neverwinter Nights games seem to excel in this area. The story behind this game was exciting and kept your attention, without going over-board and taking away from other elements of the game. As before, you also had sub-plots going on with your companions that were fun to follow up on.


Challenging Combat: When it comes to combat in an RPG, I have always been one to want somewhat of a challenge, but not so over-powering to the point that I get disgusted and loose interest in playing. I am happy to say that NWN 2 had combat situations that were enough of a challenge to keep me on my toes, yet not seem over-whelming.


Sronghold Concept: I saved the best for last. This was probably my most favorite thing about the entire game. I have played other RPG's that had the concept of maintaining your own stronghold, or just having a place to call your own "turf", but I think this game took that concept even further, and added a whole other layer to it. In this game, you not only get a castle or a few buildings, but you get control of an entire village, complete with merchant shops, smithy shops, a church, farms, and of course a central castle. You also get your own personal sergeants that can be sent out on missions, while you are engaged in the main quest, and the really nice thing about this, is that you still get the spoils of these missions, which can include gold or very nice equipment. And of course you get first dibs on equipment being sold at the merchant shops. The best analogy that I can think of to describe this part of the game, is that it felt like I was playing a SimCity game within an RPG game. I was in charge of this large village, and I had to give orders to get things built and send people off on their individual jobs, and how you managed the keep (village), directly determined how well the villagers would respond to you. This is the most extensive stronghold concept I have seen to-date in any game, and I hope to see more in future RPG's.



Graphics

---------------

I know 3D graphics have been incorporated into games for quite some time now, but I personally have just been able to enjoy this, because of just recently getting a newer and upgraded computer. And I am "loving" it. The 3D graphics in this game are just amazing, absolutely breathtaking. Everything is richly detailed, the cities, the outlying areas, the characters, and much more. I did have to track down an updated driver for my graphics card, but once I did that, and downloaded it, the game worked fine.



Learning Curve

-------------------

This part of the game was dealt with in an acceptable manner. The very first part of the game was basically your tutorial mission, and it also worked into the main plot. There was also plenty of pop-up help menus and guides to answer any questions you might have along the way, and of course these hints could be switched off at any time if you start to get annoyed with them.



Sound

-------------

The sounds in this game were excellent. Lots of ambient sounds and unique character voices. The background music, althought typical for an RPG, was still well put together. The movie cut scenes had sub-titles as well as dialogue, and I am sure there was some way of setting the sub-titles off, but I did'nt bother.



Replay Value

---------------------

Although I did have a few issues with this game, I would probably still play it again. I think ALL rpg's have some degree of replayabillity to them. If for nothing else, the simple fact that there is usually so much too explore, and with so many different character types to choose from, you can create a different character each time you play, and have a whole new experience with the game. Playing as a different kind of character is how I would approach my journey back into NWN 2.




Over-ALL Score : B+


Category scores: Gameplay A-, Graphics A+, Learning Curve B+, Replay Value B+, Sound A



Pros

-------------------------------
New Prestige Classes
Stronghold concept
Rich and detailed graphics
Epic storyline
Challenging combat
Expanded party size
New Races


Cons

-------------------------
Short Game
Camera hard to control
Ending


Link to Official NWN2 Site: http://www.atari.com/nwn2/US/index.php

Friday, September 5, 2008

Halo 3: Mythic Update

So as you may read below, some screen shots of a Halo 3: Mythic emerged from PAX '08. People were buzzing with not much to go by beyond that it is 1.2 as oppose to the current 1.1 version. Then this week people how found out that there will be 30 new Halo 3 achievments coming so most gaming news outlets are assuming that they are the same update. More info when available!

Wednesday, September 3, 2008

Halo 4..... But By Who?

As most know the iconic trilogy Halo has been done by Bungie Studios. They have split from Microsoft in order to take their focus off of Halo. So does that mean no Halo 4? No not at all, because Microsoft has the rights to the franchise and rumor in the industry is that another video game studio Gearbox is in talks with Microsoft to make halo 4 for the next Xbox! Gearbox has made Halo 1 for the PC so lets hope they dont screw this up; more info as this develops.

Monday, September 1, 2008

New Saints Row 2 Video; With Uncle Gary!

Fallout 3 Achievement List

Vault 101 Citizenship Award 10
Got the Pip-Boy 3000

The G.O.A.T. Whisperer 10
Took the G.O.A.T.

Escape! 20
Completed "Escape!"

Following in His Footsteps 20
Completed "Following in His Footsteps"

Galaxy News Radio 20
Completed "Galaxy News Radio"

Scientific Pursuits 20
Completed "Scientific Pursuits"

Tranquility Lane 20
Completed "Tranquility Lane"

The Waters of Life 20
Completed "The Waters of Life"

Picking up the Trail 20
Completed "Picking up the Trail"

Rescue from Paradise 20
Completed "Rescue from Paradise"

Finding the Garden of Eden 20
Completed "Finding the Garden of Eden"

The American Dream 20
Completed "The American Dream"

Take it Back! 40
Completed "Take it Back!"

Big Trouble in Big Town 20
Completed "Big Trouble in Big Town"

The Superhuman Gambit 20
Completed "The Superhuman Gambit"

The Wasteland Survival Guide 20
Completed "The Wasteland Survival Guide"

Those! 20
Completed "Those!"

The Nuka-Cola Challenge 20
Completed "The Nuka-Cola Challenge"

Head of State 20
Completed "Head of State"

The Replicated Man 20
Completed "The Replicated Man"

Blood Ties 20
Completed "Blood Ties"

Oasis 20
Completed "Oasis"

The Power of the Atom 20
Completed "The Power of the Atom"

Tenpenny Tower 20
Completed "Tenpenny Tower"

Strictly Business 20
Completed "Strictly Business"

You Gotta Shoot 'Em in the Head 20
Completed "You Gotta Shoot 'Em in the Head"

Stealing Independence 20
Completed "Stealing Independence"

Trouble on the Homefront 20
Completed "Trouble on the Homefront"

Agatha's Song 20
Completed "Agatha's Song"

Reilly's Rangers 20
Completed "Reilly's Rangers"

Reaver 10
Reached Level 8 with Bad Karma

Mercenary 10
Reached Level 8 with Neutral Karma

Protector 10
Reached Level 8 with Good Karma

Harbinger of War 20
Reached Level 14 with Bad Karma

Pinnacle of Survival 20
Reached Level 14 with Neutral Karma

Ambassador of Peace 20
Reached Level 14 with Good Karma

Scourge of Humanity 30
Reached Level 20 with Bad Karma

Paradigm of Humanity 30
Reached Level 20 with Neutral Karma

Last, Best Hope of Humanity 30
Reached Level 20 with Good Karma

Weaponsmith 30
Made one of every custom weapon

Doesn't Play Well with Others 20
Killed 300 people

Slayer of Beasts 20
Killed 300 creatures

Silver-Tongued Devil 20
Won 50 Speech Challenges

Data Miner 20
Hacked 50 terminals

Keys are for Cowards 20
Picked 50 locks

One-Man Scouting Party 20
Discovered 100 locations

Psychotic Prankster 10
Placed a grenade or mine while pickpocketing

The Bigger They Are… 20
Kill all the Super Mutant Behemoths

Yes, I Play with Dolls 10
Collected 10 Vault-Tec Bobbleheads

Vault-Tec C.E.O. 30
Collected 20 Vault-Tec Bobbleheads

Saturday, August 30, 2008

5 New Fallout 3 Videos

GOODY! Fresh outta PAX.
Escape
Megaton
The Wasteland

Super Duper Mart

Tenpenny

Halo 3 Mythic


















UPDATE: Bungie's Brian Jarrard explained that the Mythic picture was taken prior to the PAX kickoff and wasn't meant for public consumption. Jarrad then made it clear that the Mythic screen is "really not that exciting" and has "gotten kind of blown out of proportion." We attempted to get someone at Bungie to talk about it, but mum is the word

Here is a fresh screen shot from Bungie booth at PAX. It shows of an online only version of Halo 3 that I suspect is the expansion pack that Bungie hinted at in their last video. This is HUGE news that will rock the Halo world.  There is not too much info now about what exactly it is but a few things we can see:
  • It is online only, no campaign options 
  • It is version 1.2 (Halo 3 retail right now is version 1.1)
I will keep you posted on this when Microsoft has an official comment

Friday, August 29, 2008

Gears of War 2 Achievements

Green as Grass Train the rook (any difficulty) 10
It's a Trap! Story progression in Act 1, Chapter 2 10
Escort Service Story progression in Act 1, Chapter 4 10
Girl About Town Story progression in Act 1, Chapter 6 10
That Sinking Feeling Story progression in Act 2, Chapter 4 10
Freebaird! Story progression in Act 2, Chapter 5 10
Heartbroken Story progression in Act 2, Chapter 6 10
Longitude and Attitude Story progression in Act 3, Chapter 3 10
Tanks for the Memories Story progression in Act 3, Chapter 4 10
Water Sports Story progression in Act 3, Chapter 6 10
There's a Time for Us Story progression in Act 4, Chapter 2 10
Better Wrapped in Beacon Story progression in Act 4, Chapter 3 10
Have Fun Storming the Castle Story progression in Act 4, Chapter 6 10
And the Horse You Rode in On Story progression in Act 5, Chapter 1 10
You Are the Support, Son Story progression in Act 5, Chapter 2 10
Brumak Rodeo Story progression in Act 5, Chapter 4 10
Does This Look Infected to You? Story progression in Act 5, Chapter 5 10
Tourist of Duty Complete all campaign acts on Casual Difficulty 25
Guerilla Tactician Complete all campaign acts on Normal Difficulty 50
Artist of War Complete all campaign acts on Hardcore Difficulty 75
Suicide Missionary Complete all campaign acts on Insane Difficulty 150
Collector Recover 5 collectibles (any difficulty) 5
Pack Rat Recover 20 collectibles (any difficulty) 15
Completionist Recover all 41 collectibles (any difficulty) 30
One-Night Stand Complete 1 chapter in co-op on any difficulty (Marcus or Dom) 10
Open Relationship Complete 10 chapters in co-op on any difficulty (Marcus or Dom) 30
Friends with Benefits Complete all acts in co-op on any difficulty (Marcus or Dom) 50
Once More, With Feeling Perform 30 perfect active reloads (any mode) 10
Takes a Licking Melee 30 Tickers (any mode) 30
Organ Grinder Kill 30 enemies with a cover mounted Mulcher (any mode) 10
Shock and Awe Kill 30 enemies with the heavy Mortar (any mode) 10
Said the Spider to the Fly Kill 10 enemies with a planted grenade (any mode) 10
Crowd Control Melee 10 enemies down with the Boomshield equipped (any mode) 10
Smells Like Victory Kill 30 enemies with the Scorcher Flamethrower (any mode) 10
Variety Is the Spice of Death Kill an enemy with every weapon in the game (any mode) 30
Seriously 2.0 Kill 100,000 enemies (any mode) 50
Standing Here, Beside Myself Win 3 matches of Wingman (public) 10
Beat the Meatflag Capture 10 meatflags in Submission (public) 10
It's Good to be the King Win 10 rounds of Guardian as the leader (public) 10
You Go Ahead, I'll Be Fine Win three matches of King of the Hill (public) 10
Back to Basic Successfully complete the 5 lessons of multiplayer Training Grounds 10
Party Like It's 1999 Play 1999 rounds of multiplayer (any mode) 30
Around the World, Again Win a multiplayer match on each map (any mode) 30
Dirty, Dirty Horde Survive the first 10 waves of Horde (any difficulty, any map) 20
Hoard the Horde Survive all 50 waves of Horde (any difficulty, any map) 30

New Far Cry 2 Trailer

Thursday, August 28, 2008

News and Notes

  • A faulty Gears 2 achievement list was leaked today the real one will be released tomorrow and you know it will be on here.
  • A big Halo rumor flying around is that Gearbox will be working on Halo 4 and not Bungie.
  • A new Saints Row 2 video is out: Flying:
  • The Rockband DLC Album by Rush that was coming this week was delayed due to "Tech Difficulties", it was pushed back a few weeks
  • On the bright side it was announced that Rockband DLC will be getting full albums from such bands as: Megadeth, RHCP, Foo Fighters, Jane's Addiction and Stevie Ray Vaughn. 
  • Metal Gear Solid 5 Confirmed

    In response to an interview question from Kotaku's Brian Ashcraft, former Kojima Productions assistant producer Ryan Payton let slip that work on Metal Gear Solid 5 is already underway. 

    There was no follow up question asked of Payton about further MGS5 details, but we do know most of the team behind MGS4 will be involved (sans Payton, obviously). 

    Said Payton of his recent departure from Kojima Productions: "It'll be hard not being involved in MGS5, but I've got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I'll be cheering from the sidelines." 

    Well, now we know why Kojima couldn't pull the trigger in MGS4 and kill off Snake. Sequel money!
    [Source]
    Let's hope there is some more gameplay in this one.

    Some New Trailers For Ya

    Mercenaries 2: World in Flames
    Money


    WWE Smackdown vs Raw 2009
    Back Stage Brawl:

    Lego Batman
    Alfred
    Tomb Raider Underworld
    Hunting Tigers

    Thats a whole lotta video!

    Wednesday, August 27, 2008

    Prince of Persia Inside Look

    Brand new video diary about the new Prince of Persia game.

    Monday, August 25, 2008

    Sunday, August 24, 2008

    New Halo Online Update

    There are a lot of changes coming to Halo3 online on September 16.

    In this week's update, Luke Smith informs us of these changes:

    On September 16, the Halo3 title update will coincide with the Matchmaking playlist update.

    Before we drill into the playlist specific changes, here’s the list of changes that will affect all of matchmaking:
    * Added Epilogue – Epitaph with no Shield Doors. Added alongside default variant.
    * Added Boundless – Snowbound with reduced Shield Doors. Added alongside default variant.
    * Added Sand Tarp – Sandtrap sans Elephants, default team spawns switched in one-sided games. Added alongside default map variant.
    * Added Pit Stop – The Pit with inaccessible spawn hives. Added alongside default map variant.
    * Ghost Town – No longer appears in any symmetrical gametype.
    * Team Slayer – Spawning configuration in default Team Slayer now includes a secondary weapon – the magnum
    * Shishka is shuffling up the existing suite of playlists, moving things around, deleting others and adding some new playlists.



    Lone Wolves
    * Player count increases from six players to 8 players.


    Team Objective
    * Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).


    Team Doubles
    * This playlist now requires ALL content (Cold Storage, Legendary and Heroic maps are being used in Team Doubles)
    * Objective Gametypes have had their appearance frequency reduced.
    * Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).


    Ranked Big Team Battle
    * This playlist is retired.


    Introducing Squad Battle
    * Squad Battle is a Ranked six on six Playlist designed to fill some of the void left by excising Ranked Big Team Battle from the Halo 3 Playlists. Squad Battle gametypes are focused on Slayer and Capture the Flag and this playlist currently requires the Heroic Map Pack.


    Big Team Social
    * This playlist is retired.


    Rocket Race
    * This playlist is retired.


    Multi Team
    * Rocket Race has been added to the gametypes and set with a low weighting.


    DLC Playlists
    * Since Big Team was cut from Social, eight on eight action is reborn in the overhauled DLC playlists section of Matchmaking. DLC Slayer and Objective are both retired. These playlists require Halo 3 Downloadable Content (at least up through Legendary, but in the case of FFA, it requires all DLC) to participate.


    DLC FFA
    * This is an eight-player Free For All hopper focused on DLC content. The gametypes contained herein are a mix of Slayer, Objective and Infection modes.


    DLC Big Team
    * Eight on eight Social Slayer and Objective action (Gametypes from Big Team Social)
    * Focused on DLC content (Requires both Heroic and Legendary Map Packs)


    Team SWAT
    * Objective Gametypes, SWATGuns set to skip after veto
    * Weighting on all Objective games, SWATGuns and Magnums reduced
    * Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades
    * SWAT map variants now have Carbines and grenades available to pick up.


    Head to Head
    * This playlist is retired.

    EDIT FOR NEW MAP INFO: “Purple Reign,” officially named “Assembly,” will be available to play (at PAX). This Covenant themed map is a symmetrical battleground, not too unlike Midship but a bit larger. (NOTE: This is NOT Midship nor is it meant to be a remake of Midship, it’s purple, but otherwise it’s all new and awesome).

    (SOURCE)

    (Shoutout to Tufo over at X3F for posting this)

    HaHa


    This is the new front page video on Yahoo!
    Video Games Bad?

    Blasphemy!!!!

    Friday, August 22, 2008

    News and Notes

    • There is a rumor flying around that the Arcade's price will be lowered at the holiday season to $199. That is not even the big news though. The BIGGER rumor is that it will include a motion controler.
    • Cliffy B announced that there will be Gears 2 DLC shortly after GOW 2's release. The DLC will be multilayer map focused
    • New Soul Caliber Demo is coming to the XBL arcade
    • Duke Nukem will be able to take and rewind videos during gameplay

    Thursday, August 21, 2008

    Neverwinter Nights is a grand scale RPG

    Neverwinter Nights -- This is a HUGE RPG game that will take your character from an adventuring academy to sending him/her out to save the city of Neverwinter and the region of Faerun. The city of Neverwinter has been besieged by a plague, called the "Wailing Death", and the officials of the city have acquired magical creatures that might be able to provide a cure. The plague has taken thousands of lives already, and threatens to spread throughout the Sword Coast, therefore Neverwinter has closed its gates and permitted no one to leave or enter the city. Lady Aribeth, the matriarch Queen of Neverwinter, has issued a call to all adventurers to aid her in a search for a cure and to help enforce the quarantine.

    The game starts at the Academy within Neverwinter, and this is pretty much where you receive your training for whichever character class you choose during creation. So this is the Training part of the game, and causes one of my complaints, in that I feel that there should have been a more detailed Training module, preferably a whole section that could have been accessed from the main menu. After you go through your training, the Academy is attacked and the Waterdavian creatures that Lady Aribeth had collected to help create a cure for the plague have been stolen. Aribeth requests to meet you, and you set off on your adventure to try to find the missing creatures so that her mages can perform the ritual that will create a cure.

    There are six basic abilities that make up your character. They are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The alignment of your character will also need to be set, and as the game progresses, it will change according to your actions toward the races of Neverwinter. This alignment is rooted in concepts of good and evil, law and chaos. Before you begin your adventure, you must create a character to play. This process is known as Character Creation, and if you are eager to skip this section and start playing, then there is an option to choose a premade character, which will set-up all the specifics of a character class and send you on your way to an exciting adventure. I would personally suggest that you take the time to make your own character, because this gives you a feeling that your character is unique to your own likes and dislikes, therefore being more involved with your character and the adventure he/she is embarking on.

    If you decide to create your own character, then these are the things you will be deciding:
    1) Gender: Of course your options are Male or Female.
    2) Race: There are seven playable races, and they are Human, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, and Halfling. Each race will have Special Abilities like Darkvision, or Immunity to Sleep spells. Many will also require adjustments to ability scores, some good and some not so good. The Favored Class for each race will be listed as well.
    3) Portraits: The game will have several pictures for you to choose from, some better than others.
    4) Class: This is a VERY important part of Character Creation. Many things within the game will be determined by what type of adventurer you are, such as attack speeds, armor class, skills, and spell resistance. You can choose from the following classes: Barbarians, Bards, Clerics, Druid, Fighter, Monk, Paladins, Rangers, Rogues, Sorcerers, and Wizards. On the right side of the screen, important info will be listed about each of these classes, such as alignment restrictions, Hit Die, Proficiencies, and Skill Points. To make each class unique and worthwhile to play, this game incorporates Special Abilities that are specific to each class. Here is an example for each class: Barbarian -- Rage, Uncanny Dodge Bard -- Bardic Knowledge, Bardic Music Cleric -- Turn Undead, Spontaneous Cast Druid -- Woodland Stride, Nature Sense Fighter -- Bonus Feats Monk -- Flurry of Blows, Evasion Paladins -- Lay on Hands, Divine Grace Ranger -- Animal Companion, Favored Enemy Rogue -- Sneak Attack, Uncanny Dodge Sorcerer -- Summon Familiar Wizard -- Summon Familiar, Bonus Feats Many times during your adventure, these abilities can turn the tide of battle, and turn what may seem like a possible defeat to a stunning victory. One of my favorites is the Lay on Hands for the Paladin, in which he/she can actually heal themselves or companions. The Favored Enemy for the Ranger is very useful as well. He or she will gain damage bonuses when fighting this particular creature. The Sneak Attack for the Rogue make this class a very deadly fighter. When they use this ability during melee attacks, it deals extra damage. In addition to these abilities, there are also skills and feats that a character can master as the game goes on. Each time your character levels up, he or she will be given points to use on skills. Some skills are available only to certain classes, While others are available to all classes. Examples of skills include Discipline and Move Silently. The feats are used to really specialize your character. One is given at the time of character creation, and after that the frequency at which you gain a feat depends on the character class, but most of the time it is within 3 or 4 levels. Examples of feats include Ambidexterity and Extra Turning. For the players who prefer to dabble in the magical arts, Neverwinter Nights offers the following schools of magic: Abjuration (used to shield the caster), Conjuration (Summoned Allies), Divination (being able to anticipate), Enchantment (gain control of creatures), Evocation (manipulate energy), Illusion (alter perception), Necromancy (create or destroy life), and Transformation (transform the recipient).

    In Neverwinter Nights, your NPC's or companions are referred to as "Henchmen". There will be six available for your use, and they can be found at a local tavern. I have always enjoyed the concept of NPC's as I think it can really help you in combat, since most of the time games can be extremely tough if you try to play them solo. The only problem I had with this game rule concerning "Henchmen", was that you were only allowed one at a time. But I was overjoyed to find out later in one of the expansion games that they expanded that number. It will be possible at times to also have a third ally. This will happen if you or one of your "Henchmen" have the ability to summon creatures or have the animal companion skill. Unfortunately you cannot control your "Henchman" inventory. This means that the weapons and armor that the "Henchmen" start the game with, will be the equipment that they must use throughout the entire game. But I will give you something to look forward too, and tell you that this changes when you play the expansion games. There is also another VERY unique feature to this game. At some point in the game, you will be given a recall stone, and this stone acts as a teleportation device that will automatically transport you to the temple within Neverwinter. Once there, you will have the chance to heal, and for a certain amount of gold, you can transport back to where you last used the stone. This can come in real handy during a difficult battle, and if you die during battle, the stone will transport you to the temple as well. If it was death that brought you to the temple, than you can resurrect (respawn) yourself, but this will cost you experience points and a fair amount of gold. There are tons of things to see and do in this game. Most of your experience points will be earned by completing quests and killing monsters. There are your main quests that drive the story, which is a VERY interesting one, and then there are plenty of side quests as well to keep you busy. The "Henchmen" have their own stories as well, so it would be wise to take the time to get to know them. They will have their own quest for you to help them with, and you might even receive some powerful objects in return for helping them out. As you mighht imagine, this fine game is not lacking in combat, and there are plenty of challenging monsters to fight. You can expect to encounter the following foes while traveling in Neverwinter: goblins, skeletons, zombies, vampires, trolls, rakshasas, golems, balors, and dragons. One very convenient feature that this game offers, is called the Quickbar. There will be 12 slots at the bottom of the gaming screen, and they represent the 12 function keys on your keyboard. This feature lets you drag any item from your inventory page, and place that item on any of the 12 slots located on the Quickbar. Anytime during gameplay you can use these items quickly by just pressing the corresponding function key on your keyboard. This makes for an excellent way of quickly using items, such as potions, magic rods, and magical harps.

    The graphics are superb in this game. The cities and environments are extremely detailed, and you are pulled into a world that is vivid with colors and textures.

    The sound is great, with plenty of ambient sounds, and a background music score that drives your party of adventurers toward their goal. There is also a wide variety of voices for your companions and many other NPC's you will meet in Neverwinter. During character creation, you will be given the chance to choose a voice track that will be used for your character.

    The interface for this game is excellent, with everything being a mouse click away, and as I have already mentioned in other reviews, that is just how I like my RPG's. You will have access to many tools that will help you along your journey. There is a map that can be brought up at any time, and you can even keep it up during gameplay, and that was a very nice option. It pops up in the upper lefthand side of the screen and will stay there as long as you like. Your character portrait will be shown in the upper right hand corner of the screen, with options such as Journal, Quest Log, and Character Stats available right under it. Below that will be a smaller portrait of your "Henchman" and any summoned or familiar characters. Clicking on your character's portrait will bring up the inventory page. Neverwinter Nights offers an amazing amount of equipment that can be purchased from merchants or found during your adventures. When you bring up the inventory screen, you will be able to equip the following: helmet (protects the head), armor (covers torso and legs), cloak (can provide additional protection), belts (can enhance Strength and other attributes), boots (protects feet and can enhance speed), weapons (melee and ranged), shield (from bucklers to tower shields), rings, and amulets. There are also slots available for ranged weapon ammo, such as bolts, arrows, and bullets for slings.

    The replay value is great because this is such a large game that there is no telling how many new areas or new objects can be found when you play it again.
    There is a multiplayer option to this game, so that is another way that you could experience it all over again.

    The gameplay is superb, with so many quests and monsters to battle in this game, you will be entertained for hours, and probably lose some sleep over it.....LOL

    The learning curve is not that bad for this game, mainly because most everything you need is VERY easy to find, and can be found by clicking the icons on the gaming screen. What I have read in other reviews is that some people believe that the D&D rules and so forth could have been explained better, but most of that IS explained thoroughly in the manual, and all of those numbers and calculations are done automatically by the computer, so I do not see that this as an issue for this game.

    Finally, there is one other VERY unique feature to this game that nust be mentioned in any review of it. I have not used this feature very often myself, but it is still a great addition to the game, and most gamers will say that this is what makes Neverwinter Nights stand out from all of the other RPG's. Included with Neverwinter Nights is a toolset that will actually let you build your own adventures. It uses the same tools and programs that the game designers used to make the single player campaign, and they offer it to you as well. You can create an entire world with it, and even be the Dungeon Master!!!!!!!! At the back of the manual, there is a section that tells you how to use this toolset, and then you will be on your way to creating adventures.

    This is the biggest review I have ever written, so that should tell you how much there is too this game. I would HIGHLY recommend this game, and be prepared to spend hours, days, and maybe even months playing it. You might even forget going to work, or taking a bath. LOL